Several of you had problems today regarding blendshapes.
To solve the segmentation fault problem:
-save the agent file in the same folder as the obj files.
-write in the mesh names rather than using the file browser.
MESH DOESN'T Blend
In massive if the mesh don't have exactly the same number of vertices the blendshape won't work.
I recommended to a few of you if you are creating geometry in rhino to bring it to maya to convert to polygons, but it seems the method i originally thought:
Convert polygons / triangles / count (pick how many triangles) isn't so reliable as it seems to somehow still not always give the same number of points even when you give the same number of triangles.
SO, the best way to convert is to
-import into maya as an iges
-((make sure you have the iges and obj plugins loaded:
((Windows/ settings preferences / plugin manager / [check Iges.mll ] [check obj.mll] ))
-Modify / Convert / NURBS to Polygons / Control Points
this seems to be the most reliable
-export as an OBJ
Monday, 3 March 2008
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